Super Smash Bros Crusade Roster

Super smash bros crusade roster

Smash Bros Crusade 0.9.1 Download

This page is part of IGN's Super Smash Bros. Ultimate wiki guide and details the full Smash Ultimate character roster. Super Smash Bros. Ultimate features every Fighter in Smash Bros. Super Smash Bros. Crusade is a surprisingly decent fan game based on Nintendo's Super Smash. But it could have been a list to keep track of an early character roster.

The most popular Smash fangame on the internet has received its biggest update yet – 3 years in the making!

Are you ready to experience…

NOTE: This game is still very much a work in progress. If you’d like to assist with the development, please click here.

…Super Smash what?
– Super Smash Flash is back! You do remember us, right? The original Smash Bros fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash. It showed very few similarities to the actual Smash Bros gameplay as it was our first game, yet still somehow attracted large crowds of people. Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. Super Smash Flash 2 is not a game made by one person in a month, like SSF1. Super Smash Flash 2 is a game made by hundreds of people over several years. It will be one of the biggest Smash bros fan-games – no. One of the biggest Flash games, to date. We promise.

Is this actually made in Flash?
– It is, and one of our major product goals here is to show that Flash is underestimated and underappreciated. If we can make a console-quality game with controller support, online mode, and 10 years worth of custom art, so can you. No other programming interface would allow us the kind of convenience and workflow that we have with Super Smash Flash 2 without custom tools. Flash is incredible for creating video games and animations with a low barrier to entry and an incredibly simple interface. (tl;dr stop calling for Flash to die, jerks)

Why does your game have a Wikipedia page?
– I have no idea but we’re really excited about it.

This isn’t listed on Twitch! Can I stream/watch SSF2 Beta live?
Unfortunately, Twitch does not list us as a game. We suggest using YouTube Gaming!

Do you have a Discord?
We do! Please note that invitations are not always open, so if the link doesn’t work please check back again later.

Can I use my gamepad?
– If your OS recognizes it, and you’ve got drivers… yes! Please note, at this time only the downloadable version of the game (to your right) supports gamepads due to shortfalls and discrepancies in support between the browsers.

Where’s the best place to find matches?
– Our partners over at Anther’s Ladder run an awesome chat with matchmaking built right in! Check it out here.

Can you add [insert character here]?
– Unfortunately with a game of this scale, we need to plan things out ahead of time so that we can finish the game at some point. At this time we cannot accept content suggestions for this reason. Sorry!

How can I support your development?
– We are not accepting any monetary compensation on behalf of Super Smash Flash 2. The best way to support us is to keep playing. It’ll make us happy. Hopefully it’ll make you happy too.

– Super Smash Flash 2’s Beta release is our final full-featured update to our public release before the full game. We’re hard at work and well on our way, and we allow you to experience our progress along the way – that is the point of Super Smash Flash 2’s demos.

Are there combos in Super Smash Flash 2?
– Absolutely. Super Smash Flash 2 has low landing lag, high hitstun, and high gravity, leading to an exhilarating combo game with lots of mixups that will still feel right at home to those coming from any of the official Smash games – even ones where combos don’t exist. This is one of our major project goals.

Which Smash game is SSF2 based off of?
– Ah, I see you noticed that SSF1 was based off of Melee, huh. Well, think of SSF2 as a Frankenstein. We’re smashing together a “Greatest Hits” type deal with our engine, feel, and aesthetics, but we’re also taking our own creative liberties as well. There’s no definite answer to this question!

Super Smash Bros Crusade Full Roster

Well, in terms of engine?
– SSF2’s engine is Frankenstein’d too. At first glance, it’s very reminiscent of Smash 4, actually; some of the more obvious engine aspects will make that clear right away (with the low landing lag, high-ish hitstun, high gravity, etc.) But it goes deeper than that, and this will become more apparent as the game matures and we begin activating our other engine aspects.

Do characters have complete movesets?
– Absolutely. Some characters have placeholder animations at the moment, but they will all be remedied before the full release.

Does this work on Mac/Linux?
– SSF2 runs better on Mac than on most Windows computers, actually! As far as Linux, you can always play our game using Chrome until we get an executable finished up.

Is online mode planned?
– It’s in!! 🙂

What about L-Cancelling or (insert some complicated Smash Bros-related acronym here)?
– Probably not included. As far as L-cancelling though, SSF2 has globally reduced landlag (some call this ALR – Aerial Lag Reduction), and instead of being move-specific, it’s mostly character specific with a few exceptions, ranging from 3 to 12 frames (at 30 FPS). If we gave you L-cancelling, you probably wouldn’t need to use it often.

Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.
Super Smash Bros. Crusade

Developer: Project: Crusade Team
Publisher: Project: Crusade Team
Platform: Windows

This game has a hidden developer message.
This game has unused graphics.
This game has unused items.
This game has unused music.
This game has unused sounds.

This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

Super Smash Bros. Crusade is a surprisingly decent fan game based on Nintendo's Super Smash Bros. series, taking the most inspiration from Melee.

  • 1Unused Music/Sounds
  • 4Unused Stage Content
    • 4.4Template
  • 5Other Unused Graphics
  • 6Unused Item Sprites
  • 7PSD Files

Unused Music/Sounds

How To Play

Found in music/menu, Howtoplay.ogg is the song from the How To Play section in the original Super Smash Bros. It was obviously intended for a 'how to play' cutscene present in each of the Smash Bros. games, which this game lacks. The controls are self-explanatory, though.

Break the Team!

What appears to be a well-hidden inside joke of some sort. In fighter/hand, this odd sound file lays there with the title snd_crazy_death_unused. This file has in fact nothing to do with Crazy Hand, but rather the Melee announcer. It sounds poorly recorded, as if from the Melee Sound Test.

Announcer Calls

To do:
Upload these. There's way too many to convert and upload in one sitting.

There are way too many of these.

Super Smash Bros Crusade Roster Jack-hedgehog

  • nar_adventure.wav, an unused announcer clip of him saying 'Adventure!', which probably meant that there was going to be an Adventure Mode at some point.
  • Another clip has him saying 'Race to the Finish', which suggests that a 'Race to the Finish' stage (like in Melee) was going to be implemented in Classic Mode. Later returning in v9.1.
  • There's one for him saying 'wins', which in the N64 iteration was used in the after-match results screen of a Team Battle ('Red/Blue/Green Team wins!') and is used by default in Ultimate ('[Character] wins!').
  • Voice clip of the Announcer saying 'King of the Ring', which goes unused in previous builds. The idea itself was added in v9.1.
  • A file called TEST.wav of the announcer saying 'One'. This is a longer version of nar_1.wav.
  • Another unused announcer call is him saying 'Fighting Sprite Team' (which is referring to a part in classic mode that references the original Smash game's 'Fighting Polygon Team' and Smash 4's 'Fighting Mii Team'). The final version replaces it with 'Multi-Man Crusade'.
  • There are actually two Mr. Game & Watch calls, named mgrw.wav and mgrw1.wav. The second one doesn't echo.

Unplayable Character Calls

Super smash bros crusade game
  • Like Melee, an unused call for Master Hand is present. Unlike Melee, an unused call for Crazy Hand is also present.
  • There's also one of him saying 'Gengar', which isn't a character in the game. Strangely, this doesn't have an echo effect. He is a Pokémon that appears out of a Pokéball, however.
  • One of him saying 'Samurai Goroh', from F-Zero. Like Gengar, it doesn't echo.
  • Gray Fox from the Metal Gear series has an unused announcer call. It doesn't echo.
  • Ike from Fire Emblem who showed up in Brawl, no echo.
  • Calls for Pokémon Trainer, Squirtle, and Ivysaur can be found. All were Pokémon characters who showed up in Brawl...although oddly, Charizard is not present.
  • King K. Rool, a Donkey Kong Country/Land boss who eventually debuted in Super Smash Bros. Ultimate. No echo.
  • There is a call for Nightmare. This call would be for either the final boss from Kirby's Adventure and its remake, or a main character of the Soul Calibur series.
  • Paper Mario. Possibly a moveset swap for Mario.
  • Pit, from Kid Icarus.
  • A call for Scizor, a Pokémon, can be found.
  • Super Star Gang, possibly referring to the helpers in Kirby Super Star.
  • Calls for Zelda and Sheik can be found. Both Legend of Zelda characters.
  • Simon from Castlevania has his own call, who also eventually debuted in Super Smash Bros. Ultimate.
  • There is a call for Sir Kibble. This would probably go with Super Star Gang.
  • A call for Sub-Zero, from the Mortal Kombat series, is also present. Let's just say he's too frozen to fight.
  • The main character from Joy Mech Fight, Sukapon, also has a call.
  • There is one of him saying 'Cloud', most likely referring to Cloud Strife of Final Fantasy VII, who eventually debuted in Smash 4. No echo.
  • 'Hector', most likely the Fire Emblem character. Purpose unknown, no echo.
  • 'Isaac', probably the Golden Sun character. Purpose unknown.
  • 'King Dedede', a Kirby boss. No echo.

Unused Character Names

Located in the names.txt file in the data directory is the names of every character in the game, including some unused ones. Here's a list of the characters in the file that are not in the game:

  • Zelda
  • Pit
  • Diddy Kong
  • Pokémon Trainer
  • Ike
  • King Dedede
  • Roy
  • Child Link (probably referring to Young Link, a character from The Legend of Zelda: Ocarina of Time who showed up in Melee)
  • Wolf
  • Isaac
  • King K. Rool
  • Skull Kid
  • Dark Samus
  • Prince Fluff
  • Rival Trainer
  • Black Shadow
  • Sukapon
  • Paper Mario
  • Vaati
  • Deoxys
  • Earthworm Jim
  • Dr. Robotnik
  • Protoman
  • Banjo
  • Simon
  • Black Mage
  • Viewtiful Joe
  • Sub-Zero
  • Lloyd
  • Aero

The purpose of this list is unknown, but it could have been a list to keep track of an early character roster.

Unused Stage Content


As of v0.8, Onett was removed from the Stage Select screen. However, the code still exists and can be accessed with the Random button. The stage was removed completely in v0.8.4.


...However a preview file for it can be found. It's unlike any other preview picture currently in the game. Most notably, it uses a circular outline rather than a rectangular one.

Rainbow Road

Smash bros crusade unlock characters

Earlier demos suggest that Rainbow Road from Mario Kart 64 was going to be a playable stage. The most current demos only leave one bit of it behind: a stage icon.

Unused Asteroid Field Background

In the Asteroid Field folder, there's ASTEROIDbgunused that is clearly unused. Sadly, it's somehow ended up in either the icon and/or stage preview for every demo thus far.


This file is present in template.png with the other stage previews. Given its file name, this was probably used as a template for the stage previews.


There is a file named Instructions.txt in the stage previews folder, which references the template file.


This seems to be an alternate random select preview. The final version uses a GIF that resembles TV static, whereas this one is a PNG file. It also uses the same circular outline as the Onett preview.

Other Unused Graphics


This image left with the title screen files suggest that at one point, Crusade was going to be open-source...or...something. A larger version of the logo by itself also exists.

Unused Smash Cube Icon

Apparently meant as a developer in-joke, this graphic was first seen in v0.8.4. A green version of this image was used as the icon for v0.9.

Unused Loading Screen

There is an old loading screen hidden in the title screen folder. Interestingly, this not only shows an unused version of the logo, but it also has the 'Team Phalcon' logo, which was quickly dismissed.


Placeholder Cursors

Crudely-drawn placeholder cursors for the character select screen.

Unused Item Sprites

A few unused item sprites have sneaked their way into the game.


A bucket which seems to be a custom sprite based off the one in Mario & Wario, present in items/bucket.gif.

Item Box

A custom item box sprite (which resembles those of Mario Kart Super Circuit), present in items/itembox.gif. Its intended usage is pretty obvious.

Warp Star

Present in items/warpstar.gif. In the Smash Bros. games, players can ride one to crash land into opponents.

PSD Files

There are many unused PSD (Adobe Photoshop native file format) files within the game's files, presumably forgotten leftovers of the development process.


The Fourside preview picture exists in a PSD file in addition to its PNG counterpart. Oddly, its file name is dreamprev.psd, which would seem more fitting for a Kirby stage than anything from EarthBound.

Planet Zebes

A PSD file also exists in the folder for Planet Zebes named fg.psd, which is an exact copy of fg.png, found in the same folder.

Unused Challenger Approaching

This file, present in menubg under the name SSBCUnlockfighter.png, suggests that characters were originally going to be unlocked the traditional way (by completing the requirements and then defeating the unlocked character in a one-stock Vs. match). However, in the final version a notification appears saying the player has unlocked the character, and said character is added to the roster, rendering this screen useless.

Series list

Inside the folder of series icons is a txt file named 'LISTOFSERIES'. This was probably used as a reference guide during development. Strangely, the Assassin's Creed listing is not aligned properly in the text file.

Unused Series Icons

These unused icons may be hinting at future characters and/or stages.

A Jiggy from Banjo-Kazooie.

The letter 'C' as it appears on most title screens of the Contra series.

An icon used in the Animal Crossing series for furniture items.

A sun. Most likely Golden Sun-related.

A sprite version of the Kid Icarus series icon used in Brawl.

The Mortal Kombat logo.

The Aperture Science logo from the Portal series.

The Umbrella Corporation symbol from the Resident Evil series.

Super Smash Bros Crusade Roster 2

The emblem from the Assassin's Creed series.

The head of a Mite from Brawl. The icon itself was used to represent Subspace Emissary as a whole. Since there's no mode like that here, it goes unused.

Super Smash Bros Crusade Characters

Two balloons, representing the Balloon Fight series.

Super Smash Bros Crusade Roster

Retrieved from 'https://tcrf.net/index.php?title=Super_Smash_Bros._Crusade&oldid=847421'